What builds cost, what they win, and what a fight is worth in silver - computed only from kills the pricer has valued, never imputed. How this is computed · gear vs skill →
Adjusted winrate against median kit cost (log scale). Highlighted builds are the frontier: nothing cheaper performs better. Hover any dot.
Caveat: expensive kits are worn by richer, usually better players - cost correlates with skill, so the frontier is descriptive, not causal.
expectancy = winrate × avg loot of its kills − death chance × kit cost. Only builds with 25+ priced kills qualify (99.7% of eligible builds have enough priced data). Gank builds dominate honestly - farming is their job; the survivorship caveat in the methodology applies in full.
Median priced kit by the wearer's own IP, 50-IP buckets, buckets under 200 deaths hidden. Victim-side kits only - that is the gear we can price. The curve is why "just buy more IP" stops being advice at the steep end.